
Three elements, two Enchantment slots, one very small health pool. This chapter answers the questions a new Sorcerer actually has — what is an Enchantment, why does my Mana vanish, and why does every build carry three defensive skills — and then gives you four complete builds, every skill point from level 2 to 70.
{{weaponIntro}}
The terms this codex leans on. The same definitions appear as hover tooltips everywhere else on the page — on mobile, tap them.
Not an exhaustive list — the ones that appear in real builds, with the reason each is picked. Every build chapter names its own two slots plus a levelling, a defensive and an offensive alternative.
{{defenceIntro}}
Four genuinely different characters, not four flavours of one list. One burns the ground, one freezes everything solid, one orbits itself with lightning at melee range, and one places turrets and stands well back.
This build is for you if: {{bd.tagline}}
{{bd.feels}}
One point per level-up, 2 → 70, plus 14 bonus points at the end. Set your level to see exactly what you should own at that moment, what to buy next, and where your Enchantments stand.
The same character, before and after. When a build "feels wrong" at level 40, the usual reason is that it is still being played as the left-hand column.
Every build feeds the same resource differently. If your rotation feels broken, it is nearly always one of these two paragraphs.
Four jobs, and which button on this bar does each of them. A gap here is not a flaw — it is a thing to know about yourself.
In order, with what each one actually affects. Stats not listed here are not worth a roll on this build.
Every slot has a best answer and an honest "until then" answer. No build in this codex requires a unique item to reach level 70.
The engine, start to finish. Break any link and the damage sags — which is how the troubleshooting below diagnoses it.
Everything here targets Season 14 · Death Awakening · patch 3.1.3, checked against live sources on August 16, 2026. The Sorcerer has been in the game since launch, which means most guides you will find describe a class two reworks out of date.
{{pb.playJob}}
Play Mode answers four questions at the level on the slider: what your character should look like, how to play it, what just changed, and what to work toward. The full chapter — every point, gear tables, troubleshooting — is one EXIT away.